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Netzstruktur 3

Code Actionscript 2.0

Frame-Aktion

// duplicate nodes
for (node = 1; node <= 8; node = node + 1) {
square0.duplicateMovieClip("square" + node, node);
_root["square" + node]._x = random(350);
_root["square" + node]._y = random(350);
}
square0._visible = 0;

onEnterFrame = function () {
// connect nodes
createEmptyMovieClip("lines", 100);
lines.lineStyle(0, 0x000000, 100);
lines.moveTo(square1._x, square1._y);
for (node = 2; node <= 8; node = node + 1) {
lines.lineTo(_root["square" + node]._x, _root["square" + node]._y);
}
};

Instanz-Aktion

onClipEvent (load) {
speedx = random(5);
speedy = random(5);
}
onClipEvent (enterFrame) {
this._x = this._x + speedx;
this._y = this._y + speedy;
if (this._x > 400 - 18) {
this._x = 400 - 18;
speedx = -speedx;
}
if (this._x < 0) {
this._x = 0;
speedx = -speedx;
}
if (this._y > 400 - 18) {
this._y = 400 - 18;
speedy = -speedy;
}
if (this._y < 0) {
this._y = 0;
speedy = -speedy;
}
}

Code Actionscript 3.0

addEventListener(Event.ENTER_FRAME, enterFrame); var Squares:Array = new Array(); var Speedsx: Array = new Array(); var Speedsy: Array = new Array(); var lines; // duplicate nodes for (var node = 1; node <= 8; node = node + 1) { //important: square has to be exported for actionscript //go to "linkage" in library menu Squares[node] = new squareObject(); Squares[node].x = int(Math.random()*350); Squares[node].y = int(Math.random()*350); Speedsx[node] = int(Math.random()*5); Speedsy[node] = int(Math.random()*5); addChild(Squares[node]); } square0.visible = false; function enterFrame(event:Event) { for(var i= 1; i 400-18) { Squares[i].x = 400-18; Speedsx[i] = -Speedsx[i]; } if (Squares[i].x < 0) { Squares[i].x = 0; Speedsx[i] = -Speedsx[i]; } if (Squares[i].y > 400-18) { Squares[i].y = 400-18; Speedsy[i] = -Speedsy[i]; } if (Squares[i].y < 0) { Squares[i].y = 0; Speedsy[i] = -Speedsy[i]; } } if(lines != null) removeChild(lines); // connect nodes lines = new MovieClip(); lines.graphics.lineStyle(1, 0x000000, 1); lines.graphics.moveTo(Squares[1].x, Squares[1].y); for (node = 2; node <= 8; node = node + 1) { lines.graphics.lineTo(Squares[node].x, Squares[node].y); } addChild(lines); }

Infos

Ein Netzdiagramm. Dieses Skript verteilt die Netzknoten zufällig über die Bühne und verbindet sie mit Linien. Die einzelnen Knoten bewegen sich und prallen vom Rand der Zeichenfläche zurück.

verwandt mit: Abprallen, Zufällige Anordnung,

Download

Right click: Flashfile AS 2.0 | Flashfile AS 3.0 | SWF-File


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