Network structure 3
Code Actionscript 2.0
Frame action
// duplicate nodes
for (node = 1; node <= 8; node = node + 1) {
square0.duplicateMovieClip("square" + node, node);
_root["square" + node]._x = random(350);
_root["square" + node]._y = random(350);
}
square0._visible = 0;
onEnterFrame = function () {
// connect nodes
createEmptyMovieClip("lines", 100);
lines.lineStyle(0, 0x000000, 100);
lines.moveTo(square1._x, square1._y);
for (node = 2; node <= 8; node = node + 1) {
lines.lineTo(_root["square" + node]._x, _root["square" + node]._y);
}
};
Instance action
onClipEvent (load) {
speedx = random(5);
speedy = random(5);
}
onClipEvent (enterFrame) {
this._x = this._x + speedx;
this._y = this._y + speedy;
if (this._x > 400 - 18) {
this._x = 400 - 18;
speedx = -speedx;
}
if (this._x < 0) {
this._x = 0;
speedx = -speedx;
}
if (this._y > 400 - 18) {
this._y = 400 - 18;
speedy = -speedy;
}
if (this._y < 0) {
this._y = 0;
speedy = -speedy;
}
}
Code Actionscript 3.0
addEventListener(Event.ENTER_FRAME, enterFrame);
var Squares:Array = new Array();
var Speedsx: Array = new Array();
var Speedsy: Array = new Array();
var lines;
// duplicate nodes
for (var node = 1; node <= 8; node = node + 1) {
//important: square has to be exported for actionscript
//go to "linkage" in library menu
Squares[node] = new squareObject();
Squares[node].x = int(Math.random()*350);
Squares[node].y = int(Math.random()*350);
Speedsx[node] = int(Math.random()*5);
Speedsy[node] = int(Math.random()*5);
addChild(Squares[node]);
}
square0.visible = false;
function enterFrame(event:Event) {
for(var i= 1; i
Description
This script randomly arranges the nodes of a network within the stage, while each is connected with a line. The nodes continuously move and bounce from the edges of the stage.
related to: Bouncing movement, Random arrangement,
Download
Right click: Flashfile AS 2.0 | Flashfile AS 3.0 | SWF-File